Dungeon (fnktjva) - builders.gg (2024)

Dungeon (fnktjva) - builders.gg (1)

Destiny 2

Dungeon (fnktjva) - builders.gg (2)

Diablo 4

05 Oct 2024(Episode: Echoes - S24)

Solar Titan

PvE

05 Oct 2024(Episode: Echoes - S24)

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The BEST Dungeon Builds For CONTEST Mode Vesper’s Host (ft. @gmeinersYT @ToidiDestiny)

Llama

29772

Build Information

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Quick Look

Exotic

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Weapons

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Abilities

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Aspects

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Fragments

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Armor mods

Helmet

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Arms

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Chests

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Legs

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Class items

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Exotic

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    Synthoceps

    Gauntlets

    Biotic Enhancements – When you're surrounded, gain increased melee and Super damage, as well as improved weapon handling and reload speed.

Weapons

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    D2Foundry ->

    Graviton Lance

    Pulse Rifle

    Black Hole – Second shot of a burst rips a hole through space-time, doing high damage and recoil with no falloff.

  • Dungeon (fnktjva) - builders.gg (53)

    D2Foundry ->

    The Other Half

    Sword

    Adaptive Frame – [Heavy Attack] : Launch a heavy uppercut attack.Heavy attacks are stronger with full energy.

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    D2Foundry ->

    The Call

    Sidearm

    Rocket-Assisted Frame – Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.

Abilities

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    Burning Maul

    Super Ability

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    Scorch

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    Ignition

    Summon a flaming maul and crush targets with the force of an earthquake.[Light Attack] : Spin the maul in a circle around you, damaging nearby targets.[Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.

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    Healing Grenade

    Solar Grenade

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    Restoration

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    Cure

    A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

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    Throwing Hammer

    Solar Melee

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    Cure

    Throw a hammer from a distance. Picking up a thrown hammer fully recharges your melee ability. If the hammer struck a target, picking it up grants cure.

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    Rally Barricade

    Class Ability

    Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.

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    Catapult Lift

    Movement Ability

    Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.

Aspects

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    Roaring Flames

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    Scorch

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    Ignition

    Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.

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    Sol Invictus

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    Restoration

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    Scorch

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    Ignition

    Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot.Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.

Fragments

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    Ember of Singeing

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    Scorch

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    Ignition

    Your class ability recharges faster when you scorch targets.

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    Ember of Empyrean

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    Restoration

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    Radiant

    -10 Resilience ▼Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

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    Ember of Solace

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    Restoration

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    Radiant

    Radiant and restoration effects applied to you have increased duration.

Armor mods

Helmet armor mods

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    Hands-On(x2)

    Gain bonus Super energy on melee kills.

Arms armor mods

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    Heavy Handed(x3)

    Your powered melee final blows create Orbs of Power.

Chest armor mods

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    Harmonic Resistance

    Reduces incoming Solar damage from combatants

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    Void Resistance

    Reduces incoming Void damage from combatants.

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    Concussive Dampener

    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

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    Innervation

    Reduces grenade cooldown each time you pick up an Orb of Power.

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    Absolution

    Reduces all ability cooldowns each time you pick up an Orb of Power.

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    Recuperation

    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

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    Powerful Attraction

    Automatically collects nearby Orbs of Power when you activate your class ability.

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    Special Finisher

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.

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    Bomber

    Reduces grenade cooldown when using your class ability.

Breakdown

Orb generation

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Heavy Handed

Your powered melee final blows create Orbs of Power.

Orb pickup

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Innervation

Reduces grenade cooldown each time you pick up an Orb of Power.

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Absolution

Reduces all ability cooldowns each time you pick up an Orb of Power.

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Special Finisher

Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

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Recuperation

Replenishes health each time you pick up an Orb of Power.

Armor Charge create

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Special Finisher

Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Armor Charge consume

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Special Finisher

... Consumes 3 stacks of Armor Charge.

Ability cooldown

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Absolution

Reduces all ability cooldowns each time you pick up an Orb of Power.

Grenade cooldown

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Innervation

Reduces grenade cooldown each time you pick up an Orb of Power.

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Bomber

Reduces grenade cooldown when using your class ability.

Final blows

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Heavy Handed

Your powered melee final blows create Orbs of Power.

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Roaring Flames

Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...

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Sol Invictus

Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...

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Ember of Empyrean

... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Defeating an enemy

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Sol Invictus

Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...

Finishers

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Special Finisher

... Finishers generate Special ammo for the whole fireteam. ...

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

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Healing Grenade

A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

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Sol Invictus

...Entering a Sunspot applies restoration.

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Ember of Empyrean

... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

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Ember of Solace

Radiant and restoration effects applied to you have increased duration.

Cure

You are healed in a burst of mending Solar Light.

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Healing Grenade

A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

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Throwing Hammer

...If the hammer struck a target, picking it up grants cure.

Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

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Burning Maul

Summon a flaming maul and crush targets with the force of an earthquake.[Light Attack] : Spin the maul in a circle around you, damaging nearby targets.[Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.

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Roaring Flames

Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...

Dungeon (fnktjva) - builders.gg (118)

Sol Invictus

Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot.Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.

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Ember of Singeing

Your class ability recharges faster when you scorch targets.

Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.After enough Scorch stacks are applied to the target, they ignite.

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Burning Maul

... [Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.

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Roaring Flames

Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.

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Sol Invictus

Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ... Sunspots apply scorch and deal damage to targets inside. ...

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Ember of Singeing

Your class ability recharges faster when you scorch targets.

Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

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Ember of Torches

... Powered melee attacks against combatants make you and nearby allies radiant.

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Ember of Empyrean

... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

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Ember of Solace

Radiant and restoration effects applied to you have increased duration.

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